Marvel’sAvengersWarTableWeeklyBlog:10/08/20
10/09/2020
Contents
1 Gameplay
2 Synopsis
2.1 Characters
2.2 Plot
3 Release
3.1 DLCs and story expansions
3.2 Tie-in media and merchandise
Gameplay
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Marvel's Avengers is a third-person, action-adventure game that combines an original, cinematic story with single-player and co-operative gameplay. The game can be played offline as a single-player experience or online with up to four people during certain aspects of the game. The game will feature customization options including abilities and costumes, which can be upgraded using a skill tree. Costumes have been sourced from "all corners of the Marvel universe" and can be earned in-game or bought separately as DLC. Players will also be able to receive free updates containing new regions and characters.
Synopsis
Characters
Marvel's Avengers features a roster of characters drawn from the Marvel Universe, including multiple playable heroes. The initial roster consists of Steve Rogers / Captain America (Jeff Schine), Tony Stark / Iron Man (Nolan North), Thor (Travis Willingham), Bruce Banner / Hulk (Troy Baker / Darin De Paul), Natasha Romanoff / Black Widow (Laura Bailey),[7] and Kamala Khan / Ms. Marvel (Sandra Saad). Following the game's initial release, more superheroes will be made available for free to players, including Kate Bishop / Hawkeye II (Ashly Burch), Clint Barton / Hawkeye (Giacomo Gianniotti), and T'Challa / Black Panther. Peter Parker / Spider-Man will also be available, albeit exclusively on the PlayStation versions. Crystal Dynamics studio head Scot Amos stated the exclusivity of Spider-Man came from Marvel and Sony's existing partnership, and clarified that this was the only character to be console-exclusive.
The game's supporting characters include Hank Pym (Danny Jacobs), Phil Sheldon (Walter Gray IV), J.A.R.V.I.S. (Harry Hadden-Paton), Nick Fury (Charles Parnell), Maria Hill (Jennifer Hale), Dum Dum Dugan, Dante Pertuz (Michael Johnston), and Cerise (Cherry Thompson). During the game, the Avengers and their allies come into conflict with several supervillains and other enemies; among them are George Tarleton / MODOK (Usman Ally), Monica Rappaccini (Jolene Andersen), Emil Blonsky / Abomination (Jamieson Price), Tony Masters / Taskmaster (Walter Gray IV), and Loki (Travis Willingham).
Marvel's Avengers was originally set to release on Stadia, PlayStation 4, Xbox One, and Microsoft Windows on 15 May 2020, but was pushed back to 4 September, in order to adjust and polish the game. The game was released in four editions; a Standard Edition, an Exclusive Digital Edition (only for PS4), a Deluxe Edition, and an Earth's Mightiest Edition, with the latter three editions being playable from 1 September, and the standard edition releasing on 4 September. The game is set to be released as a launch title for the Xbox Series X on 10 November 2020, and for the PlayStation 5 on 12 November 2020.
DLCs and story expansions
In June 2020, it was revealed that Hawkeye would be a playable character in a free post-launch DLC. Later, in July, Spider-Man was announced as a second DLC, exclusive to PlayStation. On September 1, the third playable DLC character was revealed to be Kate Bishop. Black Panther and War Machine were also teased as possible future DLC characters.
Tie-in media and merchandise
Marvel’s Avengers: Road to A-Day
Marvel Comics has published five tie-in prequel comics for the game in a collection called Marvel's Avengers: Road to A-Day.[36] Each comic focuses on one of the five playable characters available at launch, excluding Ms. Marvel.[37] The first comic to be released was Marvel's Avengers: Iron Man #1 on 11 December 2019,[38] followed by Marvel's Avengers: Thor #1 on 8 January 2020,[39] Marvel's Avengers: Hulk #1 on 5 February 2020, Marvel's Avengers: Captain America #1 on 18 March 2020, and concluding with Marvel's Avengers: Black Widow #1 on 25 March 2020.
Tie-in books
Titan Books published two tie-in books for the game on 1 September 2020. The first book, titled Marvel's Avengers: The Extinction Key[43] was written by best-selling author Greg Keyes, is a prequel focused on the events that take place prior to the A-Day, which also sets the game's events in motion. The novel follows the Avengers as they try to prevent an ancient organization called the Zodiac from acquiring an infinitely powerful weapon capable of warping the very fabric of time and space — the Zodiac Key. The Extinction Key also introduces the game's versions of Doctor Strange and Brother Voodoo, as well as specific members of S.H.I.E.L.D.[44] The second book, Marvel's Avengers: The Art of the Game contains concept art, storyboards and artist commentary, an intimate study of the Avengers, plus a detailed view at the different environments and missions in the game.[45]
Further merchandise
Funko released a set of Pop! Vinyl figures based on the playable characters in the game that are available at launch, in addition to a figure based on Taskmaster. Black Widow received a glow-in-the-dark chase variant, with the stock of this variant being at a rate of one in every six Black Widow figures. Captain America, Thor, Iron Man, and Hulk also received alternate designs exclusive to certain retailers, with the first two being glow-in-the-dark variants.[46] The designs for the characters were also loosely adapted for Lego Marvel Avengers sets releasing in 2020, though the events depicted are not from the game itself.
2018’s God of War was a huge game. It contains a massive open world that can be explored during or after the main story campaign, providing players with hours upon hours of gameplay opportunities. The map itself is visually stunning and extensive, with many side missions to finish and intriguing characters to meet. It takes time to create an environment so large and interactive, and there’s reason to fear that a three-year gap between God of War 2018 and God of War: Ragnarok (or whatever it ends up being called) may not be enough time for the sequel to match up to its predecessor.
Granted, the original God of War games that explored the Greek era came out within 2-3 years of each other. The original God of War released in 2005, followed by God of War II in 2007 and God of War III in 2010. Similarly, there were also 2008’s Chains of Olympus, 2010’s Ghost of Sparta, and 2013’s prequel Ascension. Part of the reason the God of War franchise became so big in such a short period of time is because there were new games constantly being released. It appears Santa Monica Studios may be taking a similar strategy with the new Norse era of the franchise, and they may have more plans down the line to release games back-to-back within just a couple of years. Sony likely also wants to capitalize on the hype surrounding the next-gen consoles, as many exciting game reveals have taken place recently, so there’s a need to stay relevant.
With that being said, however, there was still a five-year gap between the 2013 prequel and the new era of God of War. That gap wasn’t only necessary to re-brand the franchise - it was also required in order to ensure the high-quality of the game. Players would be understanding if the franchise took a little longer to come out with the next installment in order to meet the undoubtedly high expectations. Good things come to those that wait, after all. But if the new God of War game releases in 2021 and it's not on par with the 2018 installment, it could be detrimental to the franchise. It’s better if the God of War franchise takes its time to perfect the next installment before its release, even if that means players end up having to wait a little bit longer
God of War was arguably the best game to ever set foot in the world of the PS4. From breathtaking graphics to the exhilarating and emotional storyline, this game provided the players with the full package. The game received widespread acclaim from fans all over the world. The journey for this franchise has not come to a halt yet. Santa Monica Studio has confirmed in Sony’s event that the critically acclaimed franchise will be making a return to Sony’s next-gen console, PS5. God Of War Ragnarok is going to be the next biggest addition the roster of PS5 games and players can joyfully see the story of Kratos and Atreus continue.
From the time it released for the first time in the PS2, God of War series has been a blockbuster success all the way for every single console. The story is so rich in detail that it entices the player to keep playing and wanting to know more, whether it was Greek mythology in the previous games or the Norse mythology in the most recent one. The combat system of the game has been designed to perfection in the latest edition. God of War provides the player with the complete experience, a fabulous and deeply emotional mythological storyline, a ruthless and absolutely brutal combat system which is extremely fun and so much more than the players can comprehend.
Cyberpunk 2077 is an upcoming action role-playing video game developed and published by CD Projekt. It is scheduled to be released for PlayStation 4, Windows, and Xbox One in November 2020, Stadia by the end of the year, and PlayStation 5 and Xbox Series X/S in 2021. Adapted from the Cyberpunk franchise, the story takes place in dystopian Night City, an open world with six distinct regions. Players assume the first-person perspective of a customisable mercenary known as V, who can acquire skills in hacking and machinery, an arsenal of ranged weapons, and options for melee combat.
Cyberpunk 2077 is being developed using the REDengine 4 by a team of around 500, exceeding the number that worked on the studio's previous game, The Witcher 3: Wild Hunt (2015). To assist with production, CD Projekt launched a new division in Wrocław, Poland, and partnered with Digital Scapes, Nvidia, and QLOC. Cyberpunk creator Mike Pondsmith was a consultant and actor Keanu Reeves has a starring role. The soundtrack features music by Marcin Przybyłowicz and several licensed artists. Various adaptations have been or will be produced, including a comic book series, card game, and an anime.
Contents
1 Gameplay
2 Setting
3 Development
Gameplay
Pre-release gameplay screenshot
Cyberpunk 2077 is played in a first- a mercenary whose voice, face, hairstyles, body type and modifications, background, and clothing are customisable. Stat categories—Body, Intelligence, Reflexes, Technical, and Cool—are influenced by the character classes that players assume, which are NetRunner (hacking), Techie (machinery), and Solo (combat). The perk tree branches into melee, blades, handguns, shotguns, rifles, sniper rifles, hacking, two-handed combat, assassination, "cold blood", engineering, and athletics. V must consult a "ripperdoc" to upgrade and purchase cyberware implants; black markets offer military-grade abilities. The rarity of any given equipment is shown by a coloured tier system. V can take cover, aim, run, jump, double jump, and slide. Melee strikes can be dealt with close-combat weapons. There are three types of ranged weapons, all of which can be customised and modified—Power (standard), Tech (which penetrate walls and enemies), and Smart (with homing bullets). Ranged weapons are equipped to ricochet bullets in a target's direction and slow them down in bullet time. Four types of damage can be inflicted and resisted—Physical, Thermal, EMP, and Chemical. Weapon use increases accuracy and reloading speed, which are manifested in character animations.Gunsmiths repair and upgrade weapons. The game can be completed without killing anyone, with non-lethal options for weapons and cyberware.
The open world metropolis Night City, California consists of six regions—the corporate City Center, immigrant-inhabited Watson, luxurious Westbrook, suburban Heywood, gang-infested Pacifica, and industrial Santo Domingo. Its surrounding area, the Badlands, can also be explored. V navigates these locations on foot and in vehicles, which are subject to either a first or third-person view. In autonomous cars, V can more easily engage in gunplay. Pedestrians are vulnerable to vehicular collisions. Depending on the location, law enforcement may be alerted if V commits a crime. Radio stations are available to listen to. The full day-night cycle and dynamic weather affect the way non-player characters (NPCs) behave. V owns an apartment and a garage. Night City features non-English-speaking characters, whose languages can be translated with special implants. "Braindance" is a device that allows V to undergo other people's experiences. Branching dialogues enable interaction with NPCs and actions in quests. Experience points are obtained from main quests and fuel the stats, while side quests yield "street cred", unlocking skills, vendors, places, and additional quests. Quests are acquired from characters known as Fixers. Throughout the game, V is aided by various companions. Consumables, like soft drinks, are used for healing, and objects can be inspected in V's inventory. Minigames include hacking, boxing, auto racing, martial arts, and shooting ranges. "Game over" messages only appear at the point of death; if a quest is failed, the game moves on all the same. Player choice leads to different endings.
Setting
Night City is an American megacity in the Free State of North California, controlled by corporations and unassailed by the laws of both country and state. It sees conflict from rampant gang wars and its ruling entities contending for dominance. The city is reliant on robotics for everyday aspects like waste collection, maintenance, and public transportation. Its visual identity is derived from the four eras it underwent—austere Entropism, colourful Kitsch, imposing Neo-Militarism, and opulent Neo-Kitsch. The Internet is managed by corporations and the army Homelessness abounds but does not preclude cybernetic modification for the poor, giving rise to cosmetic addiction and consequent violence. These threats are dealt with by the armed force known as Psycho Squad. Trauma Team can be employed for rapid medical services. Because of the constant threat of physical harm, all citizens are allowed to openly carry firearms in public.
Development
Cyberpunk 2077 entered pre-production when developer CD Projekt Red had finished The Witcher 3: Wild Hunt – Blood and Wine (2016), with approximately fifty staff members involved. They later devoted a team larger than that of The Witcher 3: Wild Hunt (2015), and after it was released, began upgrading their REDengine 3 to complement Cyberpunk 2077. CD Projekt Red was granted subventions of US$7 million by the Polish government, whose funding application confirmed they were using REDengine 4. In June 2017, preliminary designs were stolen and threatened to be released to the public, but the developer refused to comply. The development reportedly reached a milestone in late , and in March 2018, a new studio opened in WrocÅ‚aw to aid the production. That October, CD Projekt Red established a partnership with Canadian studio Digital Scapes to craft additional tools for Cyberpunk 2077. The developer partnered with Nvidia in June 2019 to achieve ray tracing in real time, and QLOC in January 2020 for quality assurance.
Producing hundreds of concept illustrations in pre-production, the artists determined that the style had to be broken into four kinds of aesthetics—Entropism, Kitsch, Neo-Militarism, and Neo-Kitsch. Most vehicles were based on Marcello Gandini's designs from the '80s and '90s. Early on, stream processing and global illumination were made to function without overwhelming the central processing unit. Ray tracing improved the graphics of the global illumination, reflections, ambient occlusion, and shadows. Originally to launch with multiplayer, this was first assigned to research and development, and later declared as a post-release feature. The first-person perspective was chosen to immerse players more than what third-person would allow. Cutscenes and gameplay were both made in first-person to seamlessly blend together. Cyberpunk 2077 features full nudity, which game director Adam Badowski said encapsulates the theme of transhumanism—"the body is no longer sacrum [sacred]; it's profanum [profane]". The script was written in Polish and then a separate team translated the dialogue into English. The quest designers, who oversaw the making of their own ideas, enabled players to decide the order in which quests are undertaken. Side quests were often made from unused parts of the main story.CD Projekt Red invented a technology based on sound analysis from neural networks, producing real-time lip sync for all localisations. Animation systems were remade to better generate muscle movement, motion capture was improved, and environments were created from prefabricated designs. Reused models had their colours and details altered. Some things were procedurally generated. Feedback from E3 2018 influenced the developers to allow a non-lethal playthrough and disallow the male-female option in character customisation, instead basing it on voice and body type. Night City was designed with the help of urban planners, and its architecture drew on the style of Brutalism. The world is loaded using vertical streaming to render only the assets that appear on screen. By August 2018, the story was fully realised and could facilitate a complete playthrough. The content was nearly complete in mid-2019, with the rest of development focused largely on polishing. Staff started working from home in March 2020 due to the COVID-19 pandemic, causing a halt in localisation.
Cyberpunk 2077 is based on Mike Pondsmith's Cyberpunk franchise. Pondsmith started consulting on the project in 2012. He also appears in it as a character. His follow-up to Cyberpunk 2020, Cyberpunk Red, made an impact on the lore. Cyberpunk 2077 drew its influences from the 1982 film Blade Runner, manga and anime series Ghost in the Shell, and video games System Shock (1994) and Deus Ex (2000). It features a motorbike from the Akira manga and anime film and a car inspired by Mad Max: Fury Road (2015). The Witcher 3: Wild Hunt composer Marcin Przybyłowicz wrote the score, along with P. T. Adamczyk and Paul Leonard-Morgan. Songs for in-game radio stations were specially made; Refused created music for the group Samurai and Grimes voices the frontwoman of Lizzy Wizzy and the Metadwarves. Run the Jewels, A$AP Rocky, Gazelle Twin, Ilan Rubin, Richard Devine, Nina Kraviz, Deadly Hunta, Rat Boy, and Tina Guo also contributed. In July 2018, actor Keanu Reeves was approached for the role of Johnny Silverhand, codenamed Mr Fusion to maintain secrecy. He would lend his likeness to, voice, and do motion capture for the character. Reeves' dialogue amount is second only to that of V. Having first spent fifteen days recording his lines,[ Reeves was later granted his request that Silverhand's screen presence be doubled. Masane Tsukayama portrays Arasaka Corporation leader Saburo Arasaka. Sebastian Stępień served as head writer and creative director before leaving for Blizzard Entertainment in early 2019. In early October 2020, Cyberpunk 2077 was released to manufacturing.
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Marvel's Spider-Man: Miles Morales is an upcoming action-adventure game developed by Insomniac Games and published by Sony Interactive Entertainment for the PlayStation 4 and PlayStation 5. Based on the Marvel Comics superhero Miles Morales, it will be the second game in the Marvel's Spider-Man series, following Marvel's Spider-Man (2018). It was announced at the PlayStation 5 live reveal event in June 2020. It is due to be released worldwide on November 12, 2020 for the PlayStation 4, and November 19 as a launch title for the PlayStation 5.
The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment for the PlayStation 4. Set five years after The Last of Us (2013), the player controls two characters in a post-apocalyptic United States whose lives intertwine: Ellie, who sets out for revenge after suffering a tragedy, and Abby, a soldier who becomes involved in a conflict with a cult. The game is played from the third-person perspective. Players can use firearms, improvised weapons, and stealth to fight human enemies and cannibalistic creatures.
Development of The Last of Us Part II began in 2014, soon after the release of The Last of Us Remastered. Neil Druckmann returned as creative director, co-writing the story with Halley Gross. The game's themes of revenge and retribution were inspired by Druckmann's experiences growing up in Israel. Ashley Johnson reprises her role as Ellie, while Laura Bailey was cast as Abby. Their performances included the simultaneous recording of motion and voice. The developers pushed the technical capabilities of the PlayStation 4 during development. Gustavo Santaolalla returned to compose and perform the score. Development reportedly included a crunch schedule of 12-hour workdays.
Following some delays, partly due to the COVID-19 pandemic, The Last of Us Part II was released on June 19, 2020. It was praised for its performances, characters, visual fidelity, and gameplay, though the narrative and the representation of a transgender character polarized critics and players. It was the subject of review bombing on Metacritic. Part II is one of the best-selling PlayStation 4 games and the fastest-selling PlayStation 4 exclusive, selling over four million units in its release weekend.
Gameplay
The player character is lying on her stomach. Some human enemies, including a dog, lurk in the distance
In a change from its predecessor, The Last of Us Part II allows the player to crawl in a prone position to evade enemies
The Last of Us Part II is an action-adventure game played from a third-person perspective. The player traverses post-apocalyptic environments such as buildings and forests to advance the story. The player can use firearms, improvised weapons, and stealth to defend against hostile humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. Control intermittently switches between Ellie and Abby; the player also briefly controls Joel in the opening sequence. The nimble nature of the player character introduces platforming elements to the game, allowing the player to jump and climb to traverse environments and gain advantages during combat. The player can break glass objects such as windows to access certain areas or obtain supplies. Some areas in the game are navigated by horse or boat.
In combat, the player can use long-range weapons such as rifles and bows, and short-range weapons such as pistols and revolvers .The player is able to scavenge limited-use melee weapons such as machetes and hammers, and throw bricks and bottles to distract or attack enemies. Collected items can be used to upgrade weapons at workbenches or craft equipment such as health kits, Molotov cocktails, and makeshift silencers. The player can collect supplements to upgrade skills in a skill tree; training manuals found throughout the environment unlock additional skill tree branches, allowing upgrades to attributes such as the health meter, crafting speed, and ammunition types.
Though the player can attack enemies directly, they can also use stealth to attack undetected or sneak past them. "Listen Mode" allows the player to locate enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects. In the cover system, the player can crouch behind obstacles to gain advantages in combat, and can also crawl in a prone position to evade enemies. Hostile enemies use artificial intelligence; they may take cover or call for assistance, and can take advantage when the player is distracted, out of ammunition, or in a fight.The player may be impaled by an arrow, which will progressively decrease their health meter and disables Listen Mode until removed when in cover. Player companions, such as Dina, assist in combat by killing enemies or announcing their location .The game also introduces guard dogs that track the player's scent, which can be visualized in Listen Mode.
Plot
See also: List of The Last of Us Part II characters
After the events of the first game, Joel Miller (Troy Baker) confesses his guilt to his brother Tommy (Jeffrey Pierce) for preventing the Fireflies from finding a cure for the Cordyceps fungus to save Ellie (Ashley Johnson). Four years later, Joel and Ellie have built a life in Jackson, Wyoming, though their relationship has become strained. While on patrol, Joel and Tommy rescue a stranger, Abby Anderson (Laura Bailey), from an Infected horde. They return to an outpost run by Abby's group, former Fireflies who are now part of the Washington Liberation Front (WLF), a militia group based in Seattle, Washington. They attack Joel and Tommy; Abby seeks revenge against Joel for murdering her father, a Firefly surgeon (Derek Phillips). Meanwhile, Ellie and her girlfriend Dina (Shannon Woodward) leave Jackson in search of the brothers. Ellie enters the WLF camp to witness Abby beat Joel to death, and swears revenge.
Tommy sets out for Seattle to hunt Abby, and Ellie and Dina follow him. After escaping a WLF ambush, Ellie reveals her immunity to Dina, who in turn reveals she is pregnant. The next day, Ellie pursues Tommy alone and encounters Jesse (Stephen Chang), Dina's ex-boyfriend, who followed them to Seattle. While searching for Abby's friend, Nora Harris (Chelsea Tavares), Ellie encounters the Seraphites, a cult locked in a battle with the WLF over control of Seattle. Ellie tracks down Nora and tortures her for information on Abby's location, which traumatizes Ellie. The following day, she kills two more members of Abby's group, the pregnant Mel (Ashly Burch) and her boyfriend Owen Moore (Patrick Fugit). A flashback reveals that, years earlier, Ellie traveled to the Firefly hospital in Salt Lake City and learned the truth. Devastated, she cut ties with Joel. In the present, Ellie's group is ambushed by Abby, who kills Jesse and holds Tommy hostage.
Three days earlier, Abby learns that Owen, her ex-boyfriend, has gone missing while investigating Seraphite activity. Abby searches for Owen and is captured by the Seraphites. She is rescued by Yara (Victoria Grace) and Lev (Ian Alexander), Seraphite siblings who have been branded apostates after Lev defied Seraphite traditions. Though Yara is gravely injured, Abby leaves them to find Owen who, disillusioned with the war, plans to sail to Santa Barbara, California, where the Fireflies may be regrouping. Abby rescues Yara and Lev, and travels across Seattle with Lev to retrieve medical supplies from the WLF hospital so Mel can amputate Yara's arm. After the surgery, Lev runs away to convince his devout mother to leave the Seraphite cult, forcing Abby and Yara to pursue him. They find him in the Seraphite settlement, where Lev has accidentally killed his mother in self-defense. The trio flee as the WLF begins an assault on the Seraphites. Abby betrays the WLF to save Lev, and Yara sacrifices herself to allow Abby and Lev to escape. The pair return to find Owen and Mel dead and a map left by Ellie leading to her hideout. Abby shoots Tommy, impairing him, and brawls with Ellie and Dina, overpowering them. At Lev's insistence, Abby spares them both and tells them to leave Seattle.
A year later, Ellie and Dina are living on a farm, raising Dina and Jesse's son, though Ellie suffers from post-traumatic stress. When Tommy arrives with information on Abby's whereabouts, Ellie leaves to find her, despite Dina's pleas to stay. Abby and Lev arrive in Santa Barbara searching for the Fireflies, who they find are regrouping at Catalina Island, California, but are captured, tortured, and left to die by the slave-keeping Rattlers. Ellie arrives at Santa Barbara and rescues the pair. Threatening to kill Lev, Ellie forces Abby to fight her, during which Abby bites off two of Ellie's fingers. Ellie overpowers her but has a change of heart and lets her live. Abby and Lev sail to the Fireflies. Ellie returns to the farmhouse and finds it empty. She tries to play Joel's guitar with her damaged hand, recalls her last conversation with Joel in which she expressed her willingness to try and forgive him, and leaves.
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